A fellow modeler and I sculpted the icewall and dozens of icicles for the Ice Queen resurrection sequence. This was a very challenging model to work on, we created several iterations in order to get the ice to look correct. We used Mudbox and then the talented texture and shader artists really made the ice come to life and look photo real.

We also created blendshapes for the growth of the ice and when her arm passes through the wall.

 

 

 

 
     

 

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© 2010 Shannon Thomas