MODEL FAILED...
Hey all.
So things are still going great here in week 2. Getting more adjusted to everything but just thought I'de throw out an update. This place still rocks as much as it did day one but now that I have my first model under my belt, I'de like to take a quick moment to mention the process of sending a model threw a pipeline. By the way...Beef Stroganof yesterday was amazing. So now I know that only have experience with one studio but I assume that they are mostly the same. Its a science to get everything just right with your model for it to be allowed to pass threw the pipeline. Things like normals, history, and transformations are a given. But what I have noticed is the naming conventions and commands that have to be typed, an exact way, in an exact order can get a bit confusing. It honesly took me almost as much time to get my model to be "Passed" as it did to build it. (It does get easier, as I noticed today with the second model). Its funny though. You get everything named and orgainzed the way you think it should be, checking your UVs one last time to make sure their aren't any inverted spots. And then its sent threw kinda Willie-Wonka style system where it either comes back as a "good-egg" "bad-egg,". My first model came back with a big ole "MODEL FAILED" for the first oh...5 or 6 tries. We finally got it to work, we being me and 2 other modelers, and now its off to be approved by the VFX Supervisor who is actually in Vancouver, pretty cool.
So one down and tons more to build. It sill hasn't hit me that we get paid to have this much fun. Maybe when I get that first paycheck next week it will. :)
-Cheers
So things are still going great here in week 2. Getting more adjusted to everything but just thought I'de throw out an update. This place still rocks as much as it did day one but now that I have my first model under my belt, I'de like to take a quick moment to mention the process of sending a model threw a pipeline. By the way...Beef Stroganof yesterday was amazing. So now I know that only have experience with one studio but I assume that they are mostly the same. Its a science to get everything just right with your model for it to be allowed to pass threw the pipeline. Things like normals, history, and transformations are a given. But what I have noticed is the naming conventions and commands that have to be typed, an exact way, in an exact order can get a bit confusing. It honesly took me almost as much time to get my model to be "Passed" as it did to build it. (It does get easier, as I noticed today with the second model). Its funny though. You get everything named and orgainzed the way you think it should be, checking your UVs one last time to make sure their aren't any inverted spots. And then its sent threw kinda Willie-Wonka style system where it either comes back as a "good-egg" "bad-egg,". My first model came back with a big ole "MODEL FAILED" for the first oh...5 or 6 tries. We finally got it to work, we being me and 2 other modelers, and now its off to be approved by the VFX Supervisor who is actually in Vancouver, pretty cool.
So one down and tons more to build. It sill hasn't hit me that we get paid to have this much fun. Maybe when I get that first paycheck next week it will. :)
-Cheers



